SignalR is an open-source library that simplifies adding real-time web functionality to apps. Real-time web functionality enables server-side code to push content to clients instantly. It provides an API for creating server-to-client remote procedure calls (RPC). The RPCs call JavaScript functions on clients from server-side .NET code. SCS uses SignalR as the backplane to supply clients with real-time data and basic communications. Various widgets such as charts and real time displays get their data via the SignalR "Data Hub". Systems are notified of template changes, CFE configuration changes and other such events of note by subscribing to the "Configuration Hub", and so forth. SignalR plays a critical role in the real-time aspect of SCS.
Critical communications (such as interactions with the database or important commands issues to the other subsystems like Events) do not rely upon SignalR and instead use robust protocols/frameworks such as TCP and WCF.
ASP.NET SignalR is a library for ASP.NET developers that simplifies the process of adding real-time web functionality to applications. Real-time web functionality is the ability to have server code push content to connected clients instantly as it becomes available, rather than having the server wait for a client to request new data.
SignalR can be used to add any sort of "real-time" web functionality to your ASP.NET application. While chat is often used as an example, you can do a whole lot more. Any time a user refreshes a web page to see new data, or the page implements long polling to retrieve new data, it is a candidate for using SignalR. Examples include dashboards and monitoring applications, collaborative applications (such as simultaneous editing of documents), job progress updates, and real-time forms.
SignalR also enables completely new types of web applications that require high frequency updates from the server, for example, real-time gaming.
SignalR provides a simple API for creating server-to-client remote procedure calls (RPC) that call JavaScript functions in client browsers (and other client platforms) from server-side .NET code. SignalR also includes API for connection management (for instance, connect and disconnect events), and grouping connections.

SignalR handles connection management automatically, and lets you broadcast messages to all connected clients simultaneously, like a chat room. You can also send messages to specific clients. The connection between the client and server is persistent, unlike a classic HTTP connection, which is re-established for each communication.
SignalR supports "server push" functionality, in which server code can call out to client code in the browser using Remote Procedure Calls (RPC), rather than the request-response model common on the web today.
SignalR applications can scale out to thousands of clients using Service Bus, SQL Server or Redis.
SignalR is open-source, accessible through GitHub.
SignalR uses the new WebSocket transport where available and falls back to older transports where necessary. While you could certainly write your app using WebSocket directly, using SignalR means that a lot of the extra functionality you would need to implement is already done for you. Most importantly, this means that you can code your app to take advantage of WebSocket without having to worry about creating a separate code path for older clients. SignalR also shields you from having to worry about updates to WebSocket, since SignalR is updated to support changes in the underlying transport, providing your application a consistent interface across versions of WebSocket.
SignalR is an abstraction over some of the transports that are required to do real-time work between client and server. A SignalR connection starts as HTTP, and is then promoted to a WebSocket connection if it is available. WebSocket is the ideal transport for SignalR, since it makes the most efficient use of server memory, has the lowest latency, and has the most underlying features (such as full duplex communication between client and server), but it also has the most stringent requirements: WebSocket requires the server to be using Windows Server 2012 or Windows 8, and .NET Framework 4.5. If these requirements are not met, SignalR will attempt to use other transports to make its connections.
These transports depend on support for HTML 5. If the client browser does not support the HTML 5 standard, older transports will be used.
The following transports are based on the Comet web application model, in which a browser or other client maintains a long-held HTTP request, which the server can use to push data to the client without the client specifically requesting it.
For more information on what transports are supported under which configurations, see Supported Platforms.
The following list shows the steps that SignalR uses to decide which transport to use.
If the browser is Internet Explorer 8 or earlier, Long Polling is used.
If JSONP is configured (that is, the jsonp parameter is set to true when the connection is started), Long Polling is used.
If a cross-domain connection is being made (that is, if the SignalR endpoint is not in the same domain as the hosting page), then WebSocket will be used if the following criteria are met:
The client supports CORS (Cross-Origin Resource Sharing). For details on which clients support CORS, see CORS at caniuse.com.
The client supports WebSocket
The server supports WebSocket
If any of these criteria are not met, Long Polling will be used. For more information on cross-domain connections, see How to establish a cross-domain connection.
If JSONP is not configured and the connection is not cross-domain, WebSocket will be used if both the client and server support it.
If either the client or server do not support WebSocket, Server Sent Events is used if it is available.
If Server Sent Events is not available, Forever Frame is attempted.
If Forever Frame fails, Long Polling is used.
The following diagram shows the relationship between Hubs, Persistent Connections, and the underlying technologies used for transports.

When server-side code calls a method on the client, a packet is sent across the active transport that contains the name and parameters of the method to be called (when an object is sent as a method parameter, it is serialized using JSON). The client then matches the method name to methods defined in client-side code. If there is a match, the client method will be executed using the deserialized parameter data.
The method call can be monitored using tools like Fiddler. The following image shows a method call sent from a SignalR server to a web browser client in the Logs pane of Fiddler. The method call is being sent from a hub called MoveShapeHub, and the method being invoked is called updateShape.

In this example, the hub name is identified with the H parameter; the method name is identified with the M parameter, and the data being sent to the method is identified with the A parameter. The application that generated this message is created in the High-Frequency Realtime tutorial.
Most applications should use the Hubs API. The Connections API could be used in the following circumstances:
More information and much of the above can be found here - https://docs.microsoft.com/en-us/aspnet/signalr/
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